Female Human Barmaid 2
NN Medium Humanoid (Human)
Init +1; Senses Perception +4
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (2d6)
Fort +0, Ref +1, Will -1
Spd 30 ft.
Melee Unarmed Strike +1 (1d3/20/x2)
Str 10, Dex 12, Con 11, Int 10, Wis 9, Cha 13
Base Atk +1; CMB +1; CMD 12
Feats Catch Off-Guard, Simple Weapon Proficiency – One: Club, Throw Anything
Skills Perception +4, Perform (Dance) +2, Profession (Barmaid) +4, Profession (Cook) +4, Sleight of Hand +2
SQ Antitoxin (vial)
Other Gear Antitoxin (vial) (2)
Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component. Like antiplague, this substance can augment certain healing spells. Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Dorial can get PCs a free round of drinks or whisper the local gossip (granting a +2 bonus on the PCs’ next Diplomacy check to gather information in that community).
Found attempting to steal grain from his brewery, Murtlog offered Dorial a job serving tables at what would become The BlowHole. Taking him up on the offer more to have a steadier means of stealing coin and food, Dorial has developed a great affection for her boss. Never planning on staying longer than a few weeks, she has now been a mainstay at The BlowHole for 3 years, with no sign of her leaving anytime soon.