18 Year old Paladin of Iomedae
Male Human (Garundi) Paladin 1
LG Medium Humanoid (Human)
Init +3; Senses Perception +4
AC 18, touch 11, flat-footed 17 (1)
Fort +3, Ref +1, Will +3
Spd 20 ft.
Melee Dagger 3/19-20/x2) and
Gauntlet (from Armor) 3/20/x2) and
Longsword 3/19-20/x2) and
Shield, Heavy Steel 3/20/x2) and
Unarmed Strike 3/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 0, 4 melee touch, 2 ranged touch):
Str 17, Dex 13, Con 13, Int 13, Wis 12, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Shadow Strike, Skill Focus: Perception
Traits Adopted, Elven Reflexes, Fencer
Skills Acrobatics -5, Climb -3, Diplomacy +5, Escape Artist -5, Fly -5, Heal +5, Perception +4, Ride -5, Sense Motive +5, Stealth -5, Swim -3
Languages Common, Elven, Osiriani
SQ Aura of Good (Ex), Heart of the Wilderness +0
Combat Gear Dagger, Longsword, Scale Mail, Shield, Heavy Steel; Other Gear Backpack (empty), Bedroll, Flint and steel, Grappling hook, Hammer, Inkpen, Lantern, bullseye, Oil (1-pint flask) (10), Paper (sheet) (8), Pick, miner’s, Pouch, belt (empty), Rope, silk (50 ft.), Torch
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Fencer +1 to hit with dagger or sword AoOs.
Heart of the Wilderness +0 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Shadow Strike You can deal precision damage against targets with some concealment.
Smite Evil (1/day) (Su) +1 to hit, +1 to damage, +1 deflection bonus to AC when used.