Murtlog

Description:

Owner/Operator of The BlowHole
Male Human (Ulfen)
Expert 5 Fighter 3 Rogue 4 CR 10
NN Medium Humanoid (Human)
Init +7; Senses Perception +12

DEFENSE
AC 14, touch 14, flat-footed 10 (3 Dex, +1 dodge)
hp 112 (3d10
9d8+36)
Fort +9, Ref +9, Will +7
Defensive Abilities Bravery +1, Evasion, Trap Sense +1, Uncanny Dodge

OFFENSE
Spd 30 ft.
Melee Dagger 12/7 (1d4+1/19-20/x2) and
Rapier of Puncturing 13/8 (1d6+1/15-20/x2) and
Sap 12/7 (1d6+1/20/x2) and
Unarmed Strike 12/7 (1d3+1/20/x2)
Special Attacks Sneak Attack +2d6

STATISTICS
Str 13, Dex 16, Con 15, Int 12, Wis 13, Cha 13
Base Atk +9; CMB +12; CMD 24
Feats Agile Maneuvers, Careful Speaker, Dodge, Great Fortitude, Improved Critical: Rapier, Improved Initiative, Master Craftsman: Profession (Brewer), Rogue Weapon Proficiencies, Skill Focus: Profession (Brewer), Toughness +12, Weapon Finesse, Weapon Focus: Rapier
Skills Appraise +10, Bluff +13, Climb +7, Diplomacy +5, Disable Device +9, Escape Artist +7, Handle Animal +6, Intimidate +6, Knowledge (Local) +14, Linguistics +9, Perception +12, Perform (Oratory) +9, Profession (Barkeep) +13, Profession (Brewer) +24, Ride +8, Sense Motive +10, Sleight of Hand +10, Stealth +8, Swim +12
Languages Common, Dwarven, Elven, Gnome, Halfling, Jistka, Osiriani, Skald
SQ Armor Training 1 (Ex), Stunstone, Trapfinding +2
Combat Gear Dagger, Rapier of Puncturing, Sap; Other Gear Amulet of Proof against Detection and Location, Cloak of the Manta Ray, Potion of Sanctuary, Stunstone

SPECIAL ABILITIES
Agile Maneuvers Use DEX instead of STR for CMB
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Careful Speaker +2 bonus on some Bluff checks and some Will saves
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Master Craftsman: Profession (Brewer) +2 to the selected craft skill, its ranks count as caster level for Craft Magic Arms and Armor and Craft Wondrous.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Stunstone This naturally occurring, glowing purple crystal can be thrown as a ranged attack with a range increment of 20 feet. When it strikes a target or hard surface (or is struck hard), the crystal shatters in a burst of sound and light. Every creature in a 10-foot-radius spread is outlined in faerie fire, takes 1d8 points of sonic damage, and must make a DC 13 Fortitude save or be stunned for 1 round.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Bio:

A proud brewer, Murtlog loves to fill his alehouse with happy customers wanting more of his Blow Me Down Ale.

Murtlog

Kat's Kampaign KTFish7