Male Human Cook 2 Rogue 1 CR1
NN Medium Humanoid (Human)
Init +2; Senses Perception +4
AC 12, touch 12, flat-footed 10 (2d6+3)
Fort +1, Ref +4, Will -1
Spd 30 ft.
Melee Dagger -3 (1d4/19-20/x2) and
Dagger -7 (1d4/19-20/x2) and
Unarmed Strike +1 (1d3/20/x2)
Special Attacks Sneak Attack +1d6
Str 11, Dex 14, Con 13, Int 10, Wis 9, Cha 13
Base Atk +1; CMB +3; CMD 13
Feats Agile Maneuvers, Catch Off-Guard, Rogue Weapon Proficiencies, Throw Anything
Skills Appraise +4, Disable Device +9, Perception +4, Profession (Barmaid) +4, Profession (Cook) +5, Sense Motive +4, Sleight of Hand +8, Stealth +6
SQ Trapfinding +1
Combat Gear Dagger, Dagger
Agile Maneuvers Use DEX instead of STR for CMB
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +1 +1 to find or disable traps.
Motivations & Goals
Rictor hired on as a cook at The BlowHole simply to get close to it’s owner/barkeep, Murtlog. Rumors abound of Murtlog‘s life before arriving in town and opening the alehouse, and almost all of the talk comes back to a life of crime. Rictor has become convinced if he can get Murtlog to trust him, or at least get him drunk enough to talk, there’s profit to be made in knowing the old man.
As the cook for the Blowhole, Rictor can get PCs a larger serving of food, possibly free meals, or whisper the local gossip (granting a +2 bonus on the PCs’ next Diplomacy check to gather information in that community).