Female Human Barmaid 2 CR 1/2
NN Medium Humanoid (Human)
Init +1; Senses Perception +4
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (2d6)
Fort +0, Ref +1, Will -1
Spd 30 ft.
Melee Unarmed Strike +1 (1d3/20/x2)
Str 10, Dex 12, Con 11, Int 10, Wis 9, Cha 16
Base Atk +1; CMB +1; CMD 12
Feats Catch Off-Guard, Simple Weapon Proficiency – One: Unarmed Strike, Throw Anything
Skills Perception +4, Perform (Dance) +5 Perform (Sing) +4, Profession (Barmaid) +4, Sleight of Hand +2
Other Gear Antitoxin (2)
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trina can get PC’s a free round of drinks or whisper the local gossip (granting a +2 bonus on the PC’s next Diplomacy check to gather information in that community).
Hooks & Motivators
Trina is the woman on the side for a prominent local business man, and has a wealth of information pertaining to several “off the books” deals. She’s hoping to broker the information into enough money to get away from her life, as she has always dreamed of living at a higher station.
The younger of the two Barmaids at The BlowHole, Trina is determined not to end up like Dorial, “old and lovesick for the boss”. Trina trades on her looks to manipulate the men around her, always looking for an angle to further her goals of landing the right benefactor to afford her the lifestyle she has always dreamed of.